Age/Gender: n/a, Male
Location: Safe @ home
Job: Graphic Designer
Put it this way...I'm interested on where this world is going!
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Exp. Points: 20 / 50
Exp. Rank #: 778,633
Voting Pow.: 1.98 votes
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Flash Reviews: 30
Music Reviews: 7
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All Flash Reviews
30 Reviews | 5 w/ Responses
allow me to present to u a wikipedia article explaining it.
www.wikipedia.com/cockjoke
MGSF is funny, my vien of humor is superior to all lol
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"Aw, very true for most people in this world"
Though I think the hardest part of animating with music is keeping it new and fresh, because of the way you repeated most scenes it kinda got "blah" in some parts. I will say you get your point across for sure. But I think due to the length of the song you couldn't really continue it without repeating or looping scenes.
The sad thing about it is that people who see someone suffering alone, ignore it cuz of the "I really don't want to get involved" mind set.
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I most say "AWESOME" in fact it really did have a war of world/ A.V.P . feel to it. Just because of the way you told the story. I liked the animation and flow of plot. The way you had the camera shaking throughout most of the scenes was quite effective.
The voice acting was a bit lethargic, but i was unsure if you were going for that route so excuse if i offend. The alien lifeform was the actual surprise when I first looked at it from the beginning and the narrator said "to someone or something watching this" I immediately looked towards the left and was like "that's gotta be someone/something holding the screen." Once the ending came up i was like "ha i knew someone else was watching this" but to find out it was an alien was pretty interesting.
I was actually expecting I a large lumbering behemoth of an alien when the scene of the hydro nuke came up. I was wondering how it looked like, kinda wierd but with an alien lifeform anything is weird lol.
I'm seriously hoping you make the series, because i can see the storyline going into so many directions. Way to keep me expectant for your coming series as you have caught my attention with this nice piece of work.
Author's Response:
thx for the well thought out review :D... and yea i designed the prologue so i could be very flexible with the upcoming episodes. thx for the 9 :D
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It was nice, awesome fight scene. Few things though:
I liked the characters and they're varied designs. Some Original designs for example that you gave the Sensie. Actually he reminds me of Kakashi, don't kno if ur a naruto fan though lol :p I've played Ragnorok like once so I'm not sure how the plot goes. The sounds could use a bit o work, voice acting could have been better at least in one scene where Sin-X and Sensie where about to fight just need to fix that audio overlap. Your style of animation is cool escpecially in your XM project.
The only thing i would say that needs improvement would be the voice acting and plot (like I said I haven't played the game so...) Other than that Keep up the good work. No rush on ur XM2 to be honest I thought you were done with xm altogether.
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I liked the jokes and the random skits, especially the meetings. Laugh out loud funny.
You could add some more snake skits in there. Sprites are funny when used properly, though they get repetitive real fast.
Animation- Good, just gotta know where to put the sprite image, nothing hard.
Sound- Syncing was well done, music wasn't too loud or soft. Just mewtwo's voice sounded muffled.
Humor-twas hilarious especially "I am in a box, and no one can find, and I just farted, and it started to smell" that really would suck to be in that box
Over all well done, but the Mario vs Sonic thing, its been done like a trillion times. Those kinda things look more like competition to see who can make a better Mario vs Sonic battle finale. Mind you Alvin is a good animator, at least one of the smoothest sprite animators I've seen so far. But ya killed the mood Alvin, you killed the humorous mood.
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I first I thought she was gonna set her Alfame with her demonic powers or turn that snowball into a bomb. However getting pwnd by big sis was just as awesome. I give it 9/10.
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Holy, you guys seriously put some hard earned work on this collab. I liked them all, The one where he slips on a banana...classic. It would have been an "ouch thats gotta hurt" moment if he crashes into spikes. Like seriously ouch.
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Little dogs was the last one no? this is in response to Demidronik.
For the game, I liked it a lot. Who would have thought that the mastermind actually played mastermind in order to master his mastery in mastermindness. lol All in all an awesome mind game.
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No offence, its an awesome game of course, but it could be improved greatly.
The bad:
>It sucks that you can't catch the live in time due to the physics of the doll, so if you can slow the rate-of-fall from those hearts it would be greatly appreciated.
>The enemy that shoots green bombs should have a slower fire rate with bigger bombs so it can still be dogded. It shoots too many too fast so u barely get a second to dogde it.
>No power ups?! Come on dealing with hordes of aliens and no support from your home Planet? Maybe add the ability to create turrets for a said amount of seconds. Sheild would also help! and maybe double damage?
>After lvl 4 it becomes near impossible, 3 enemies that are shooting with three types of weapons OMFG is all i have to say. Chaingun alone is not enough maybe making to so u can upgrade to lazers?
The Good:
> The fact that its so addictive is awesome. I played at least three time to actually reach lvl 4, its the fact that you play more than once that you can dodge accordingly.
> If you can position your doll to shoot straight in about 3 seconds the enemy is dead, though you don't get that chance too often.
>The aliens look cool and different, especially the mother ship, though you could give it a different appearance rather than the suacer shape all the time.
>I think the fact you only added 7 lvls was the reason you didn't add all the stuff mentioned by other users (like the power ups and such). But the game could be even more fun if you did.
> THIS GAME IS NO EASY PICNIC, i can tell you that much!!
Over all ITS FREAKIN AWESOME, though without all the stuff mentioned above, you get bored after trying about 3-5 times.
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This game was very interesting though perhaps a bit buggy. However this game also required some creative thinking (to get around those bugs). the boss in one of the levels was a bit difficult until u figured its attack sequence, then it was all about using the g force to make ur bullets head towards it's direction. One bug i found if u people still can't beat certain enemies is that whenver u pause and unpause u hear an explosion...after which u earn $50. So basically i can have 1 enemy chase me and pause and unpause earning 50 bucks each time. Now this is a little boost in cash which helps when buying all the upgrades. OH and for those of u who can't get past lvl 13 the secret to beating that invulnerable enemy is by letting it ram u a couple of times, but u should get the lvl 4-5 upgrades for ur health and shields, let it hit u and make sure u look at ur blue bar. Before it reaches 0 runaway from the thing so ur sheilds recharge (on thing i notcie is that ur sheilds don't recharge after it runs out) then let the enemy hit u agian eventaully it will explode and u move on to the next level. Just to help u for those who can't get passed that lvl.
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